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Flight Experience Flight Simulator

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Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Flight Experience Flight Simulator
Phone:
+65 1800 737 0800

Hours:
Sunday10am - 10pm
Monday10am - 10pm
Tuesday10am - 10pm
Wednesday10am - 10pm
Thursday10am - 10pm
Friday10am - 10pm
Saturday10am - 10pm


Flight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft directed by real-time air traffic control. The game eschews the aerobatics focus of its predecessor, Flight Unlimited, in favor of general civilian aviation. As such, new physics code and an engine were developed, the former because the programmer of Flight Unlimited's computational fluid dynamics system, Seamus Blackley, had left the company. The team sought to create an immersive world for the player and to compete with the Microsoft Flight Simulator series. Commercially, Flight Unlimited II performed well enough to recoup its development costs. Critics lauded the game's graphics and simulated airspace, and several praised its physics. However, some considered the game to be inferior to Microsoft Flight Simulator '98. Following the completion of Flight Unlimited II, its team split up to develop Flight Unlimited III and Flight Combat simultaneously. Both projects were troubled, and they contributed to the closure of Looking Glass in May 2000.
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