Hingham Massachusetts (MA) Real Estate Tour
-- Tour Hingham, MA neighborhoods, condominium developments, subdivisions, schools, landmarks, recreational areas, and town offices.
Hingham, Massachusetts covers an area of 22.5 square miles and is approximately 15 miles south of Boston. The town's history is reflected in its many immaculately kept antique houses, including the Old Ordinary on Lincoln Street, which now houses the Hingham Historical Society Museum.
Hingham is also home to Derby Academy, the oldest co-educational school in the country, and Hingham's First Parish Old Ship Church, the oldest wooden structure in the country in continuous use as a place of worship. Hingham has created six historic districts which will help the town maintain its unique character in the future.
Hingham is proud of its location on the water, and construction of a new seaside park further expands the public use of Hingham Harbor. The acquisition of the South Shore Country Club by the municipality provides additional recreation opportunities for residents while preserving the suburban character of this historic seaside community. For other town tours visit . For towns in MA visit . For MA relocation information go to . For a MA MLS map search visit .
Salem, Massachusetts
Salem is a city in Essex County, Massachusetts, in the United States. The population was 41,340 at the 2010 census. Salem and Lawrence were the county seats of Essex County prior to the abolishment of county government in 1999. Home to Salem State University , the Salem Willows Park and the Peabody Essex Museum , Salem is a residential and tourist area which includes the neighborhoods of Salem Neck, The Point, South Salem and North Salem, Witchcraft Heights, Pickering Wharf, and the McIntire Historic District (named after Salem's famous architect and carver, Samuel McIntire) . Salem was one of the most significant seaports in early America.
Featured notably in Arthur Miller's The Crucible, much of the city's cultural identity is reflective of its role as the location of the Salem witch trials of 1692: Police cars are adorned with witch logos, a local public school is known as the Witchcraft Heights Elementary School, the Salem High School athletic teams are named the Witches; and Gallows Hill, a site of numerous public hangings, is currently used as a playing field for various sports. Tourists know Salem as a mix of important historical sites, New Age and Wiccan boutiques, kitschy Halloween, witch-themed attractions and a vibrant downtown that has more than 60 restaurants, cafes and coffee shops. In 2012, the Retailers Association of Massachusetts chose Salem as the recipient of their inaugural Best Shopping District award.
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UMass Amherst Distinguished Faculty Lecture 2019, Professor Carol E. Heim
Professor Carol E. Heim, Department of Economics at UMass Amherst, presented a lecture on Mrach 27, 2019 titled: Who Pays, Who Benefits, Who Decides? Property Developers and the Political Economy of Urban Growth.
Property developers reap a return sometimes called development gain, which is over and above the ordinary rate of profit. They often use legal and political means to increase their share of economic value created through urban development. Their interests are sometimes, but not always, in alignment with the public good. Historical research on the boom cities of Chicago and Phoenix, particularly concerning infrastructure finance, illustrates their goals and activities. Examination of current policy issues in cities such as Houston and Miami, which are facing severe impacts of natural disasters and climate change, also provides opportunities to explore the role of developers in U.S. cities and suburbs.
UMass Amherst, the flagship campus of the Commonwealth of Massachusetts, is the largest public research university in New England, distinguished by the excellence and breadth of its academic, research and community programs. Founded in 1863 and home to nearly 30,000 total undergraduate and graduate students, UMass ranks no. 27 in a field of more than 700 public, four-year colleges across the nation, according to the U.S. News & World Report's latest annual college guide.
UMass Amherst stretches across more than 1,400 acres of land in the historic Pioneer Valley of Western Massachusetts, providing a rich cultural environment in a rural setting close to major urban centers - campus sits 90 miles from Boston and 175 miles from New York City. The idyllic college town of Amherst is home to hiking, biking, museums, music, theater, history, food, farms and much more. UMass Amherst also joins a local consortium of five nationally recognized colleges, including Amherst, Hampshire, Mount Holyoke and Smith colleges.
For more information on UMass Amherst, visit:
Gordon S. Wood: 2018 National Book Festival
Gordon S. Wood discusses Friends Divided: John Adams and Thomas Jefferson with David M. Rubenstein at the 2018 Library of Congress National Book Festival in Washington, D.C.
Speaker Biography: An emeritus professor of history at Brown University, Gordon S. Wood is the author of Creation of the American Republic, 1776-1787, which won the Bancroft Prize and the John H. Dunning Prize in 1970, and The Radicalism of the American Revolution, which won the Pulitzer Prize for history and the Ralph Waldo Emerson Prize in 1993. The Americanization of Benjamin Franklin was awarded the Julia Ward Howe Prize by the Boston Authors Club in 2005. He has since written several critically acclaimed and widely read histories, including Revolutionary Characters: What Made the Founders Different and The Purpose of the Past: Reflections on the Uses of History. His new book is Friends Divided: John Adams and Thomas Jefferson (Penguin).
For transcript and more information, visit
Talking Baseball & America with the Spirit of Studs Terkel
Filmmaker John Sayles, actor David Strathairn and director Derek Goldman present an afternoon of baseball with Studs Terkel Radio Archive representatives Tony Macaluso and Allison Schein Holmes, joined by Matthew Barton, curator of recorded sound at the Library of Congress. They celebrated the words and voices of America's pastime in all its complex glory, from halcyon memories of childhood heroes to the corruption of the Black Sox Scandal. Sayles and Strathairn reflected on their experience working with Terkel on the film Eight Men Out (in which Terkel appeared) and interweave that experience with voices from the recently-launched Terkel Radio Archive and live performances of classic baseball writing. The Studs Terkel Radio Archive is currently undergoing digitization by the Library of Congress, and is managed by the WFMT Radio Network and the Chicago History Museum.
For transcript and more information, visit
Citizen Oversight Board 11-29-2018
An introduction to the Denver charter school, Justice High School, and a panel discussion on the use of school resource officers in Denver Public Schools highlight this quarterly meeting from the Public Safety's Office of the Independent Monitor.
Regular School Board Meeting of ISD 656 from Monday January 26, 2015
Regular School Board Meeting of the Faribault Public Schools from Monday January 26, 2015
Spacewar! | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:20 1 Background
00:05:03 2 Gameplay
00:07:37 3 Development
00:15:25 4 Legacy
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
Speaking Rate: 0.9444562897087408
Voice name: en-GB-Wavenet-A
I cannot teach anybody anything, I can only make them think.
- Socrates
SUMMARY
=======
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
The game features two spaceships, the needle and the wedge, engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited fuel for maneuvering and a limited number of torpedoes, and the ships follow Newtonian physics, remaining in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when hit by a torpedo or colliding with the star. At any time, the player can engage a hyperspace feature to move to a new, random location on the screen, though each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Alan Kotok and Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.
Spacewar is one of the most important and influential games in the early history of video games. It was extremely popular in the small programming community in the 1960s and was widely ported to other computer systems at the time. It has also been recreated in more modern programming languages for PDP-1 emulators. It directly inspired many other electronic games, such as the first commercial arcade video games, Galaxy Game and Computer Space (1971), and later games such as Asteroids (1979). In 2007, Spacewar was named to a list of the ten most important video games of all time, which formed the start of the game canon at the Library of Congress.
Spacewar (video game) | Wikipedia audio article
This is an audio version of the Wikipedia Article:
00:02:16 1 Background
00:04:55 2 Gameplay
00:07:25 3 Development
00:15:00 4 Legacy
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
There is only one good, knowledge, and one evil, ignorance.
- Socrates
SUMMARY
=======
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
The game features two spaceships, the needle and the wedge, engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited fuel for maneuvering and a limited number of torpedoes, and the ships follow Newtonian physics, remaining in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when hit by a torpedo or colliding with the star. At any time, the player can engage a hyperspace feature to move to a new, random location on the screen, though each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Alan Kotok and Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.
Spacewar is one of the most important and influential games in the early history of video games. It was extremely popular in the small programming community in the 1960s and was widely ported to other computer systems at the time. It has also been recreated in more modern programming languages for PDP-1 emulators. It directly inspired many other electronic games, such as the first commercial arcade video games, Galaxy Game and Computer Space (1971), and later games such as Asteroids (1979). In 2007, Spacewar was named to a list of the ten most important video games of all time, which formed the start of the game canon at the Library of Congress.